write class named card which can be used represent card deck cards class

PICOT Question Paper
September 2, 2021
easy anthropology homework
September 2, 2021

write class named card which can be used represent card deck cards class

JGRASP

Write a class named Card, which can be used to represent a card from a deck of cards. The class should be able to stores a cards suit and face value. A cards suit can be one of the following Hearts, Diamonds, clubs, Spades. A cards face vaule can be Ace, King, Queen, or Jack or a value in range in 2 thru 10. Next write a Deck class. This class constructor should create a list of 52 cards objects, each representing a valid card in the deck. The class should have a shuffle method that randomly shuffles the Card objects in the list. It should also have a deal method that “deals” a card from the deck. It does this by removing the Card object at the beginning of the list and returning a reference to the object. Next write CardPlayer class. The class should keep a list of Card objects that have been delt to it. This represents a hand of cards. A method named add should accept a reference to a Card object, which is added to the list. A method named showCards displays the card objects in the list. Demonstrate these classes in an application that creates a Deck object, shuffles the cards it contains, and deals five cards from the Deck to a CardPlayer object. The CardPlayer should then display the 5 cards. JGRASP Plus commenting

 
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